Organizers: | Sunjun Kim, Aalto University Gunhyuk Park, Gwangju Institute of Science and Technology Seung-Chan Kim, Hallym University Jingun Jung, KAIST |
Info: |
Interaction on the surface usually limited in mechanical movement and does not have surface texture, which results in a lack of haptic feedback. Various techniques have been introduced to supplement this limitation. The main objective of this tutorial is to let the ISS community experience those technologies in hand. By its nature, the haptic interface is hardly explainable with a document, video, and audio. We provide a unique opportunity for the ISS community to feel and experience the wide range of haptic techniques on the surface. |
Organizers: | Juyoung Lee, Korea University Jae-In Hwang, Korea Institute of Science and Technology |
Info: |
This tutorial introduces Walk-In-Place navigation methods in virtual reality. The VR WIP navigation method is largely divided into 1) Treadmill based Walk-In-Place methods and 2) Non-treadmill based Walk-In-Pace methods. This tutorial will focus on the non-treadmill based WIP method in more detail, how it is actually implemented and working. In addition, we will discuss the various possibilities of the proposed method by experiencing the actual WIP method. |
Organizers: | Maxime Cordeil, Monash University Benjamin Lee, Monash University |
Info: |
Immersive Analytics is an emerging interdisciplinary research area that investigates the use of nontraditional display and input technology to immerse users in their data. A prominent aspect this research investigates is "immersive data visualization", which uses augmented and virtual reality technology to visually immerse users in their data to facilitate collaboration, exploration and understanding. Currently, there is a lack of simple tools to build interactive data visualizations in immersive environments. The de facto approach is to use off-the-shelf game engines because they allow easy prototyping of 3D user interfaces in these immersive environments. However, game engines do not consider the specialized requirements of data visualization, such as the type and structure of datasets, the breadth of data, especially in the age of "ig data" and typical information visualization tasks.
IATK: Immersive Analytics Toolkit is an open source visualization toolkit for the Unity game engine that fills this gap. Specifically, IATK: This tutorial will introduce participants to the Unity game engine and teach practical skills for implementing immersive data visualisations using IATK. |
Fabrice Matulic, Preferred Networks Inc.
Benjamin Bach, University of Edinburg